Abstract Art

3D Art

I created a 3D rendering of a Cadillac CT5-V. First, I worked on the texturing, modifying certain textures on the model that didn’t look right to me. Next, I set up the lighting by adding a spotlight above the car and inside, shining on the screen and the speedometer. After that, I rendered the scene using interesting camera angles, then exported it as an EXR file to have more freedom with the color grading. Finally, I made color adjustments in Photoshop to achieve this final look.

Year:

2025/26

I've created this scene using the ancient map, ripped from the Counter-Strike 2 video game. The results are still a WIP (Work In Progress).

I'm not fully satisfied by the look I had; I will probably make an animation of it with the cars drifting to learn new skills, such as the physics and the smoke the tires will produce.

Finally, I would like, once I'm happy with the 3D, to make a proper color grading. I would like to copy the 2000s effect of the illegal drive race. With lots of saturated colors.

This is a 3D scene I used from Counter-Strike 2 once again. I wanted to give the map a new look, so I switched it to night mode.


This is a WIP. The green space on the right was placed to hide the gap because I had to remove some buildings for optimization purposes. I’m not sure yet what I want to put there. I might use AI to learn more about its uses in production, or I might fill it in with 3D models—I haven’t decided yet. Finally, I’d like to add a Counter-Strike “agent” to liven things up. Maybe an agent hanging out with friends or some “CTs” (the opponents) to contrast with the map’s original purpose and add a touch of humor.

I created this scene to learn more about using vegetation, so I used a “scatter” to spread the vegetation throughout the scene. I really like the final result—even though the scene is simple and not at all realistic, the eye is naturally drawn to the bushes in the center.

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